> For the complete documentation index, see [llms.txt](https://blis.gitbook.io/bitmap-lot-inscription-standard/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://blis.gitbook.io/bitmap-lot-inscription-standard/determine-lot-size.md).

# Determine Lot Size

Let's consider a simple approach to "Lot Size". An easy and rational approach to determining the size of a lot is to use the size of the actual transaction (vBytes). A 1:1 mapping can be applied and thus a tx that is 500 vBytes in size would equal 500 square meters. Since we are dealing in virtual land, we believe 500 square *virtual meters*, or more simply 500 vm², makes the most sense. What's cool about this approach, is it allows us to actually put a number on the total land size of the Bitmap metaverse.

***Note:***&#x20;

Just like in the real world, it's common sense that the most valuable Bitmap land will be land that is actually developed. A real-life example would be that land in the middle of a secluded swamp is obviously not as valuable as land that is developed on the coast of Southern California or some heavily populated city. If you consider each Bitmap like a zip code, it's easy to see that a very small lot of land in a developed space could be more valuable than an entire undeveloped space. From a value perspective, one `.bitmap` will not always be greater than one `.lot`, regardless of their respective sizes. There will be many instances where *small* Lots are deemed more valuable than *large* Bitmaps.
